BEN NADLER
Principal Environment Artist
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Ben Nadler
Principal Environment Artist
San Francisco, United States of America
nadler.ben@gmail.com
Professional vert pusher and node connector.
Skills
Hard Surface Modeling
Physically Based Rendering
Prop Modeling
Texturing
UV Mapping
Weapon Modeling
Digital Sculpting
Texture Baking
Environment Modeling
Software proficiency
3ds Max
Maya
ZBrush
Photoshop
Substance Painter
Substance Designer
Quixel Suite
Marmoset Toolbag
Unreal Engine
Marvelous Designer
Productions
Video Game
Vader Immortal
Year
2019
Role
Senior Environment Artist
Company
ILMxLAB
Video Game
Ralph Breaks VR
Year
2018
Role
Lead Environment Artist
Company
ILMxLAB
Video Game
Cancelled Star Wars Project
Year
2017
Role
Environment Artist II
Company
EA Games
Video Game
Mafia III
Year
2016
Role
Level Architect
Company
Hangar 13
Video Game
Rise of the Tomb Raider
Year
2015
Role
Associate Environment Artist
Company
Crystal Dynamics
Video Game
Call of Duty: Advanced Warfare
Year
2014
Role
Environment Art Intern
Company
Sledgehammer Games
Experience
Environment Artist at ILMxLAB / Lucasfilm
San Francisco, United States of America
December 2017 - Present
Environment Artist II at Visceral Games / EA
Redwood City, United States of America
March 2017 - November 2017
Senior Material Artist / Level Architect at Hangar 13
Novato, United States of America
February 2015 - March 2017
Associate Environment Artist at Crystal Dynamics
Redwood City, United States Minor Outlying Islands
November 2013 - February 2015
Environment Art Intern at Sledgehammer Games
Foster City, United States of America
July 2012 - November 2012