Some of the environments and props I contributed to for Vader Immortal: Episode 1 under Steve Henricks. I did the original look dev pass on the Fortress Hall, sculpting the pillars, creating tiling textures for the various levels of worn stone, and creating a blend shader in Unreal that relied on masks generated from a Smart Material in Painter. Our min spec changed to Oculus Quest part way through, which required geometry and shaders to be heavily optimized, so there was a lot of rework that went into getting this performant by the rest of our team. The mini holochess table was a small background prop for the player's ship.
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