Rise of the Tomb Raider - Mountain Pass

Mountain Pass was one of the first levels we pushed to Alpha quality. This was a large team effort between multiple artists, including Zachary Perez, Michael Viscio, Osvaldo Villa, Jeff Johnsrude, Caleb Strauss, Joel Crook and others, along with a lot of feedback from art directors Brian Horton & Brenoch Adams, and close revisions with our Lead, Josh Bapst.

I had a few set beats I contributed to, in particular helping to define the look of the ice and snow materials used throughout the level. I created the world geo for the ice cave slide, and did additional world geo and set dressing throughout the level.

Date
December 26, 2016