Mafia III - Garbage Dump

I worked as a Level Architect on the Garbage Dump hideout, working with level designers on the initial layout and greybox for the space, as well as first passes on set dressing, unique props and decal placement. I also worked closely with our Spectacle team to provide destruction-ready geo for their Houdini simulations. The super awesome James Stout did the final set dressing and polish pass to make this space really great.

March 23, 2017