Rise of the Tomb Raider

As an environment artist on Rise of the Tomb Raider, I’ve created module kits, tiling textures using Zbrush, destructible objects, and worked with level designers to sculpt terrain that conformed to gameplay needs.  I also worked closely with our tech artists to help bring our shaders to Gen 4 standards, including improvements to material blends and lighting.

Because the game is still in development and I am under NDA I cannot share any art from this project until a later date.